FOURTH NIGHT

Fourth Night is an interesting concept, it's neither a movie nor a game, it's a combination of the two.

The goal is to make the player believe that they're watching a normal movie, until more and more gameplay is added to the movie in a seamless way. This makes it ''feel'' like you are controlling a real movie. This movie/game combination is made in Unreal engine 5.

GAME DESIGN

01.

BEGINNING

The player sees the movie for the first time

Beginning

It starts as a movie inspired by the old slashers of the sixties, until the main character is brutally murdered. He wakes up in his bed, and the game starts.

02.

THE CURSOR

Apparition of the white dot (The player's cursor)

The Cursor

The player controls a cursor (the white dot in the photo on the left) that can guide the main character of the movie to new locations not explored during the first watch.

03.

PLAYERS CHOICES

The player clicked on the door, and now the movie changes so that the main character goes in that door.

Players Choices

The goal of the game is to hide different path in the movie screen. So, for example, if the player clicks on an object, the object might fall and interest the attention of the character in the movie.

04.

INVENTORY

The player uses an object in his inventory to scare the dog away.

Inventory

The player also has access to objects that the main character in the movie has taken. When you use the object, you create a real-time editing glitch and the object appears in the movie.

The film restarts every time the main character dies. The player must guide the protagonist to find all the objects that allow them to finally finish the film once and for all.

DESIGN DOCUMENTS

One Pager

OCR

Gameplay Flow

Miro Board

WHAT I HAVE LEARNED

We filmed a version of the movie in the summer of 2024, but we had a limited amount of time and we were unable to finish the project. I'm willing to start fresh with a new vision, though the future remains uncertain.

Through this experience, I've learned valuable leadership skills and gained a deep appreciation for how challenging it is to make a movie—and how I might approach it differently in the future.