Fourth Night is an interesting concept; it's neither a film nor a game, it's a combination of the two.
The goal is to make the player believe they're watching a normal movie, until more and more gameplay is seamlessly added to the film. This makes it feel like you are controlling a real movie. This film/game combination is made in Unreal Engine 5.
The player sees the movie for the first time

It starts as a movie inspired by the old slashers of the fifties, until the main character is brutally murdered.
The apparition of the white dot

After the main character's death, a cursor appears on the screen. This is the player's cursor, which can guide the main character of the story to new locations that were not explored during the first viewing of the film.
The player clicks on the door, and now the movie changes so that the main character goes into that door.

The goal of the game is to hide different paths in the movie screen. So, for example, if the player clicks on an object, the object might fall and attract the character's attention in the movie.
The player uses the inventory to scare the dog away

The player also has access to objects that the main character in the movie has picked up. When you use the object, you create a real-time editing glitch and the object appears in the film.
The film restarts every time the main character dies. The player must guide the protagonist to find all the objects that allow them to finally finish the film once and for all.
We filmed a version of the movie in the summer of 2024. Through this experience, I learned valuable leadership skills such as clearly communicating my vision, listening to feedback without ego, and empowering my team to make changes. I also learned to celebrate these changes with my team to build their confidence and show appreciation for their work.
I gained a great deal of experience in organization and time management because we had many people involved and limited time to move the project forward. Ultimately, I was unable to deliver the final product due to time constraints. I developed a deep appreciation for how challenging it is to make a movie and how I might approach the process differently in the future.